I'm a 3d concept artist, sculptor and modeler based in regensburg, germany. My skills span from 3d concept art including character and creature design to high/low poly modeling and texturing - also as part of a visual development and/or production pipeline for Films and Games; as well as specific visualizations for scientific clients like museums, universities and research institutes.

- Excellent knowledge of Pixologic ZBrush
- Skilled in Photoshop and some additional texturing packages (Substance Painter and/or Marmoset Toolbag)
- Modelling and texturing skills in a diverse visual range of characters, creatures, props etc.
- Good sense of composition and a broad artistic style
- Good communication skills and fluency in English
- Strong observation skills, capacity to work in a team and sense of sharing
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